讓我們來看看究竟兩兄弟會和Design Weekly 擦出什麼火花？？？
A: 而我們喜歡在不去擔心他人怎麼評論，或是人們喜歡與否的前提下創作，我們就是自由地創作東西。例如看了一本漫畫，但下一集還沒到手，我們便會創作自己的漫畫，或是在電影院裡看電影，即使電影沒那麼經典，或是沒那麼好，但那些電影最精采的部分都在腦中留下一些東西，成為我們創作的養分。至於影響我們的人則是包含西班牙的卡通畫家、日本的七龍珠卡通畫家鳥山明Akira Toriyama。
Q1: What design trends’ or designers’ influences have made you who you are today?
J: Well, it's hard to choose only one reference, but we were really influenced by the popular cultures of the 80s and the 90s. We grew up in that age that was considered the golden era of entertainment for kids. Like those amazing movies, or action figures of the 80s.
A: Like the first time toys were in a really special packaging. So when you opened the toy, you have the little toy and a little comic with the story behind. So it was really a great time.
J: We are not really influenced in an artistic way, but the spirit of those productions. And I think you can find that in our works, that optimism, creating things just for fun, or to make people happier. We don't really have influences from other designers, because we didn't know that field at that time, because we were kids. And I think, at that time was when Brosmind was born, or the seeds of Brosmind. We're creating.
A: As you can see in the exhibition, there are a wall with some products, as you can see, there are some video games, toys, and movies, it was because they are really important for us. We were growing up on seeing those movies.
J: In our work, we always try to bring back the feeling we have when we were kids, like the playfulness.
A: We were like creating things with not being worried about what people would say on Instagram, or people will like it or not. We were just like freely creating things inspired by those movies. We read a comic, since we didn't have the next session, we just created our own comic. So you watched the movie, which might not be considered that good, those movies were leaving something in your brain, such as the best parts in the movies. Back then, there was this Spanish cartoonist and Japanese illustrator Akira Toriyama, who created Dragon Boy, who have influenced us greatly.
Q2: From previous interviews, we know that you have made some personal projects. Have you ever encountered the dilemma that personals are more free, but commercials can reach more people?
A: When we opened the studio, we were doing many commercial, with no a style, because we hadn't really developed our Brosmind style. But once we started to develop our own projects, and to design one of the Brosmind style, we really pushed hard to make the commercials similar to the personal ones. So there is always this dilemma, because in the beginning, it was really tough to have this balance, about doing personals and commercials. Because you want to do the money for the personals, but it's really hard to convince client to hire you for that. Sometimes they came because they saw a project you did in the past, and don't wanna risk to make new ones. So it's not until you have a proper, solid style, like a very strong one, and they started to call you only for that, right?
So you think: OK. Those are the rules for Brosmind style. It's hard to convince people and call you for that.
Now, the balance is really equal, but there is always some misses with the client, with commercials, because there are a lot of people involved. Commercials are great, because you get to work with a lot of people, they are also great because you will ova a chance to work with cool, great brands, which perhaps is always what we wanted to work with, but there are things like budget you have to follow in order to make the commercial.
J: Commercial is still a job. You have to do it because the client asked for something. And personals are just for fun, because you need to fulfill the artistic needs. In personal projects, we can experiment with different disciplines, which is very important. So this is actually a question with no answer,
Watch the full interview here: https://youtu.be/U8eFav-b9aI
Watch the second episode of the interview!